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September 4, 2012
586 KB
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Comments: 16
Favourites: 5 [who?]

Views: 348 (1 today)
Downloads: 18 (0 today)
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:iconicondevco:
~IconDevco Sep 4, 2012  Professional Digital Artist
What software is this?
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:iconakinuri:
~Akinuri Sep 5, 2012  Hobbyist Digital Artist
Made in 3dsmax and rendered with vray.
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:iconmelissas-art:
I really like it, I believe that the dome should come down more to give it more of a feel. Also the texture seems a bit white/washed out to me.
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:iconakinuri:
~Akinuri Sep 5, 2012  Hobbyist Digital Artist
True but I wanted it to cover more space so scaled it a little. About textures well I didn't use any =D After unwrapping the model used plain colors.
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:iconcoffecat:
unnecessery poly's
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:iconakinuri:
~Akinuri Sep 5, 2012  Hobbyist Digital Artist
They like to be there.
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:iconcoffecat:
They slow render and delaying stuff, but if you say so, ok then :D
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:iconakinuri:
~Akinuri Sep 5, 2012  Hobbyist Digital Artist
Haha. Well you're right but I'll be using these props in a game engine. I'm making an environment and I want props to be a little detailed. Just experimenting =D
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:iconcoffecat:
Ofcourse more polys will give you details, but the ones you have gives you zero details, you can still hold the exact same shape if you remove some.
Specialy in a game engine.
PS: Really dont want to be rude, just trying to keep nice conversation and give some feedback
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:iconakinuri:
~Akinuri Sep 5, 2012  Hobbyist Digital Artist
I suppose you're talking about the faces on the dome thing. I added extra faces to push the middle of the sides a little below so the edges would look bumped. Was that necessary? No =D I could have saved like 300 polys without them. But I'll get there =)
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